Fonte: International Journal of Information Management. Unidade: ICMC
Assuntos: REDES SOCIAIS, JOGOS EDUCATIVOS, APRENDIZAGEM, ESTUDO DE CASO
ABNT
TODA, Armando Maciel et al. An approach for planning and deploying gamification concepts with social networks within educational contexts. International Journal of Information Management, v. 46, p. 294-303, 2019Tradução . . Disponível em: https://doi.org/10.1016/j.ijinfomgt.2018.10.001. Acesso em: 30 abr. 2024.APA
Toda, A. M., Carmo, R. M. C. do, Silva, A. P. da, Pinto, I. I. B. S., & Isotani, S. (2019). An approach for planning and deploying gamification concepts with social networks within educational contexts. International Journal of Information Management, 46, 294-303. doi:10.1016/j.ijinfomgt.2018.10.001NLM
Toda AM, Carmo RMC do, Silva AP da, Pinto IIBS, Isotani S. An approach for planning and deploying gamification concepts with social networks within educational contexts [Internet]. International Journal of Information Management. 2019 ; 46 294-303.[citado 2024 abr. 30 ] Available from: https://doi.org/10.1016/j.ijinfomgt.2018.10.001Vancouver
Toda AM, Carmo RMC do, Silva AP da, Pinto IIBS, Isotani S. An approach for planning and deploying gamification concepts with social networks within educational contexts [Internet]. International Journal of Information Management. 2019 ; 46 294-303.[citado 2024 abr. 30 ] Available from: https://doi.org/10.1016/j.ijinfomgt.2018.10.001